#ifndef _OBJECTS_
#define _OBJECTS_

#include "BaseObject.hpp"
#include "ObjectManager.hpp"
#include "Entity.hpp"
#include "DrawableEntity.hpp"
#include "UpdatableEntity.hpp"
#include "CharacterEntity.hpp"
#include "PlayerEntity.hpp"
#include "EntityManager.hpp"
#include "Region.hpp"
#include "RegionManager.hpp"

#endif